Links for 2011-03-04 through 2011-03-07

Links for 2011-03-04 through 2011-03-07:

  • 4 Golden Rules of iPhone Game Design | Ezone.com App News – At the core of your game you need a simple, fun game mechanic. And I stress simple. In this A.D.D. world if you don’t grab players in the first 10 seconds, you’ve probably lost them. Unlike a console game they haven’t invested $50 (in all likelihood it’s $0.99 or nothing), so they have not made a big commitment to your game. If they don’t get it in the first 10 seconds, then they are going to hit the home button and launch something else.
  • Onramps | eliolhan – Luckily* I have techniques to get back on track when I feel blocked or unmotivated. Without adding any new code, I’ll clean things up:

    Conform code indentation to my house style
    Fix whitespace and tabs
    Remove stray blank lines
    Delete superfluous comments
    Remove commented-out NSLog() statements
    Group and label related methods

  • Fatal Distractions | eliolhan – I want to talk about what I’ve learned in the last few months about Distractions and how to fight them.
  • The 3 Ingredients of Successful iPhone Apps | Tapity – To me, say I put in 300 hours to make an app; I’ll call it a success if I make over $23,000 in the first year.
  • He Thinks Many People Will Like To Read It

Posted by Postilicious

Links for 2011-02-28 through 2011-03-04

Links for 2011-02-28 through 2011-03-04:

  • Legendary game maker Graeme Devine on iPad game development pitfalls – Even seasoned, large iOS developers have dropped into the unfortunate habit of simply scaling up the graphics in their games but leaving interface and other game elements untouched – and from Devine’s perspective, this is a huge mistake. — this is a mistake we made with Removr.
  • APP ICON TEMPLATE – Photoshop template & actions to create iOS icons
  • Aperture Presets
  • How to Make Anything Signify Anything – Detail from a photograph of World War I cryptographers trained by William and Elizebeth Friedman, Aurora, Illinois, early 1918. By facing either forward or sideways, the soldiers formed a coded phrase utilizing Francis Bacon’s biliteral cipher.
  • Jeybee – Taking the Advantage with App Store Screenshots – Forget your app description for now, because 90% (80? 70?) of viewers will be doing the same. Apple knows this, and it is evident in the iTunes store. They only show a single line of your description, keeping the screenshots in view on any resolution. You see a similar thing in the iPad store. I suspect the only reason the iPhone store is any different is that the current setup is familiar to millions of people.

Posted by Postilicious

Links for 2011-02-03 through 2011-02-09

Links for 2011-02-03 through 2011-02-09:

Posted by Postilicious